Final Standings

Rank Name Points
1st Corak 23
2nd Butane 18
3rd
4free 14
4th
Mai 13
5th tateniu 11
=6th Oyashiro 8
=6th 破顔の楽士 8
=8th -Nosty- 7
=9th RostiLFC 6
=9th Jiemei 6
=9th 偽赤木 6
=9th anthto 6
=9th 二階堂夢乃 6
=14th
Kyaru 5
=14th
DdR_Dan 5
=14th
MSamurai 5
=14th
Suffer 5
=14th
Harmonicks 5
=19th ジン・コガネ 4
=19th MihokoA 4
=19th Cheez 4
=19th headcube 4
=19th jsdf 4
=19th Akaze 4
=25th UNIVERSE 3
=25th
clueless 3
=25th
drillb0t 3
=25th
MtrsNxz 3
=25th
xGeo 3
=25th
mounteba 3
=25th BackRank 3
=25th Lilly 3
=25th Misder 3
=34th harphld 2
=34th Mastercl 2
=34th 漆原るか 2
=34th AGT2020 2
=34th zelkin 2
=34th 池谷 2
=40th fr3netic 1
=40th geekstor 1
=40th 野梅 1
=40th カーロス 1
=40th Karolcia 1
=40th Piezoyo 1
=40th SALARYJ 1
=40th Squeakyz 1
=40th CsBlue 1
=40th Guriido 1
=40th デビッド 1
=40th MrFeng 1

Detailed results for each tournament can be found here.

Next Tournament

The 2018 Quick-Fire Tournament League has finished. Thank you to everyone who took part!

Format

The tournament is played on Tenhou.net. For more information on how to use Tenhou, there are links to multiple guides here

  • Registration is in the tournament lobby, from 30 minutes before the start time up until 5 minutes before the start time. To register, state that you intend to play in the lobby chat, or on Discord. Registration is done separately for each event.
  • Once registration is complete, the list of participants is randomised and match seatings are prepared. Seating is calculated so as to avoid players meeting twice in the first three rounds if possible.
  • All players will play through three hanchan, with scores being aggregated across the three rounds
  • Once the three rounds are complete, the top four players on score will go through to play a final hanchan. All other players receive their final placing based on score at this stage.
  • The placing of the final round will determine the final placing of the top four players, irrespective of score from the first three rounds or aggregate score across the event.
  • Each subsequent round will start five minutes after the completion of the longest game from the previous round. Players may request a small additional delay if required, this will be at the discretion of the organiser.
  • In the event that the number of players is not a multiple of four, and extra players cannot be found, the last player to register will be unregistered until the total is a multiple of four.
  • In the event of a tie for placings for the final after Round 3, the player(s) with the highest average final placing of opponents played will go through to the final

At the end of each tournament, players will receive ranking points as follows:

1st place = 5 points

2nd place = 4 points

3rd place = 3 points

4th place = 2 points

All other players who finish with am aggregate score equal to or above 0 will receive 1 point

Gameplay Rules

Games will be played using standard 3rd row Tenhou rules: played with red fives, open tanyao allowed, and 5+10 seconds per turn. There are three rule deviations:

  • South 4 round will only end when dealership passes as it would in any other round (i.e. no agariyame)
  • Players start with 30,000 points and return 30,000 points at the end (i.e. there is no oka)
  • Uma is +15 / +5 / -5 / -15

For a more detailed description of Tenhou rules, please see here

.

Schedule

Tournaments are held on Sundays every two weeks, and are rotated between three time slots: 10am UTC, 6pm UTC, and 1am UTC. This is to (in theory) cater to all timezones equally.

Note that 1am UTC on Sunday equates to Saturday evening for American timezones.

Date UTC CEST PDT SGT
1 1st April 10:00 12:00 03:00
18:00
2 15th April 18:00 20:00 11:00 02:00
3 29th April (28th for Americas) 01:00 03:00 18:00 09:00
4 13th May 10:00
12:00 3:00
18:00
5 27th May 18:00 20:00 11:00 02:00
6 10th June (9th for Americas) 01:00 03:00 18:00 09:00
7 24th June 10:00 12:00 03:00 18:00
8 8th July 18:00 20:00 11:00 02:00
9 22nd July (21st for Americas) 01:00 03:00 18:00 09:00
10 12th August 10:00 12:00 03:00 18:00
11 19th August 18:00 20:00 11:00 02:00
12 2nd September (1st for Americas) 01:00 03:00 18:00 09:00
13 16th September 10:00 12:00 03:00
18:00
14 30th September 18:00 20:00 11:00 02:00
15 21st October (20th for Americas) 01:00 03:00 18:00 09:00

FAQ

How long does each event take?

There is no time cap for each round, so the amount of time events can take is variable. However, most events take around 2.5 to 3 hours for the first three rounds, and 3.5 to 4 hours total if you reach the final. Events may take less time, but it is recommended to budget around 4 hours for each event.

It says it’s a league – does that mean if I enter I have to play in every event?

No. The league element is there to provide a bit of competition across multiple events, but players are free to compete in as many or as few events as they wish. Participating in one event does not obligate a player to play in future events.

What’s the point of these tournaments?

These tournaments are intended to provide a bit of friendly competition within the riichi mahjong community, and to get people a bit more active in playing online tournaments. There are no prizes (for now – we might be able to have award Tenhou premium to winners if the participant numbers grow), and the format is intended to provide a bit of variance and not to be a substantial time commitment for participants. Play is for pride and bragging rights.

Can I stream games while I play/spectate?

Games may be streamed by anyone. If you are streaming your own games with minimal delay, you take full responsibility for anyone who may cheat by watching your stream (such cheating is obviously discouraged but tournament organisers are not going to resolve any disputes about it). All spectators on Tenhou will have an enforced 5 minute delay within the client.

I want to register in advance, is that possible?

No – registrations are only available within 30 minutes of the tournament start time. This is to prevent issues with people who either no-show or arrive late.