9 Jul 2018

Replay Review #2

Since publishing our first replay review, we've received lots of requests for more! We're really glad to see people jumping on board. However, in order to avoid cluttering up the front page of the site with nothing but replay reviews, future reviews will be published here so watch that space for updates. In the meantime, please feel free to keep requesting reviews through the request form - players of all levels are welcome!

With that out of the way, our second replay review will examine a replay from jonathanasdf, who was 4d R1720 at the time. This review was brought to you by Benawii (Tenhou 7d).

22 Jun 2018

Replay Review #1

Today we bring you what will hopefully be the first of many Tenhou replay reviews, performed by our expert panel of wonderful volunteers. If you would like feedback on your games, please fill out this form. We welcome replays from players of any level!

This first installment is brought to you by xGeo (6d on Tenhou) with additional commentary by Feng (7d). The replay is from a 4d R1814 tokujou player.

11 May 2018

Mahjong Fundamentals 7: When to Defend

In this article we'll continue our focus on mahjong defence, and look at the basics of when to push dangerous tiles, and when we should fold and play defensively.

24 Mar 2018

Mahjong.Guide Quick-Fire Tournament League

The more eagle-eyed people following this website might have noticed that for the last week or two there's been an extra section on the menu bar labelled 'Tournaments' with some content. For those who haven't, and just follow the main page, then this is a post to bring your attention to it!

For more detailed info on the tournament series, starting April 1st, check out the details page here.

16 Mar 2018

Rules for Riichi

Riichi - it's the name of the game, and one of the most powerful weapons available. Judging when to declare riichi is one of the most important aspects of push/fold strategy. Today's lesson will present some statistics, courtesy of Meaning's latest book 「統計学」のマージャン戦術 (Toukeigaku no Maajan Senjutsu).

4 Feb 2018

Mahjong Fundamentals 6: How to Defend

Defence is a key aspect of riichi mahjong, as discarding someone's winning tile means you pay for all of their winnings. In this article we'll cover some of the basic theories around defence, and how to try and avoid dealing into people's hands when you don't have any completely safe tiles.

28 Jan 2018

Mahjong Fundamentals 5: Riichi

In this article we’ll look at riichi, the most important and special yaku in riichi mahjong. We'll consider the upsides and downsides to calling riichi, and discuss when it's a good idea to call riichi, and when we're better off not doing so.

13 Jan 2018

Mahjong Fundamentals 4: Yaku and Value

Tile efficiency is important for winning hands, but for most mahjong players what they really want to do is to win games. To win a hand, you just need to be the fastest person to complete your hand, but for winning games, the value of the hands you win starts to matter.

In this article we go through the most common yaku, discussing the pros and cons of them, and which are the most important to bear in mind when building our hand

6 Jan 2018

Mahjong Fundamentals 3: Basic Tile Efficiency

In this article we’ll cover some of the basics of tile efficiency, how best to group our hand into blocks, and what we should do depending on the number of blocks in our hand.

29 Dec 2017

Mahjong Fundamentals 2: Starting Hands & Five Block Theory

In Part 2 of the Mahjong Fundamentals series, we look at some of the basics to analyse our starting hand - identifying where we have isolated tiles, and which ones we should discard first.