Author Archive

9 Jul 2018

Replay Review #2

Since publishing our first replay review, we've received lots of requests for more! We're really glad to see people jumping on board. However, in order to avoid cluttering up the front page of the site with nothing but replay reviews, future reviews will be published here so watch that space for updates. In the meantime, please feel free to keep requesting reviews through the request form - players of all levels are welcome!

With that out of the way, our second replay review will examine a replay from jonathanasdf, who was 4d R1720 at the time. This review was brought to you by Benawii (Tenhou 7d).

22 Jun 2018

Replay Review #1

Today we bring you what will hopefully be the first of many Tenhou replay reviews, performed by our expert panel of wonderful volunteers. If you would like feedback on your games, please fill out this form. We welcome replays from players of any level!

This first installment is brought to you by xGeo (6d on Tenhou) with additional commentary by Feng (7d). The replay is from a 4d R1814 tokujou player.

16 Mar 2018

Rules for Riichi

Riichi - it's the name of the game, and one of the most powerful weapons available. Judging when to declare riichi is one of the most important aspects of push/fold strategy. Today's lesson will present some statistics, courtesy of Meaning's latest book 「統計学」のマージャン戦術 (Toukeigaku no Maajan Senjutsu).

8 Nov 2017

Toitoi Dash

You may have heard of the toitoi dash - it's the hot new meta, popularized by zeRo and his new book 0秒思考の麻雀 (Zero-byou Shikou no Maajan), and it's taking the mahjong world by storm. This article will explain what it's all about.

9 Jul 2017

Application of Block Theory – Part 2

So you've got five blocks now, the right number of blocks to form a winning hand, but you're still not tenpai yet. What do you do? Does it even matter? It certainly does - read on to find out more.

1 Jul 2017

Application of Block Theory – Part 1

By now I'm sure you've learnt about five block theory and how it works, but how do you actually apply the theory to determine what's the best tile to discard? How do you make your decisions systematically and consistently?

Today's lesson is taken from Hirasawa Genki's よくわかる麻雀の勝ち方 (Yoku Wakaru Maajan no Kachikata).

25 Feb 2017

Defense in Depth – Part Two

It's time to dig deeper! This article presumes you're familiar with the concepts of suji and kabe and the tile safety table found here.

8 Feb 2017

Defense in Depth – Part One

In this series we'll present a number of advanced tips and tricks for defending, for when simple suji and kabe aren't enough. Today's material is taken from chapter four of Hirasawa Genki's 絶対にラスを引かない麻雀 (Zettai ni Rasu wo Hikanai Maajan).

3 Feb 2017

Haipai Efficiency – Part Two

We continue our series with a look at terminals. Unlike honors tiles, terminals don’t intrinsically differ in value. Instead, what sets them apart from each other is the rest of your hand.
31 Jan 2017

Haipai Efficiency – Part One

Given the same starting hand, an expert and a beginner might discard the same tiles, but what sets them apart is the order in which they discard them. Tiles that seem equally useless at first glance may actually be quite different in value. If you can identify these differences and accurately compare the usefulness of tiles right from the beginning of a round, you can speed up your hand progression in every hand you play.