Strategy Archive
The Assist and The Sashikomi
Replay Review #5
Today's replay review will be a little different - I'll be walking through one of my own recent games and providing commentary on my own choices and thought processes. You can view the replay for yourself here.
Replay Review #4
Today's replay review was requested by eggcage, who was 1-kyuu at the time. The review is brought to you by Corak, Tenhou 7d and runner-up in the Mahjong Soul Catfood Bowl Tournament. You can view the replay yourself here.
Replay Review #3
Our next replay review is something a little different - a houou lobby game from starfire, one of our resident 7d players, and brought to you by Niko and Feng, two of our other resident 7d players. In addition to identifying mistakes, this review will also comment on some finer points that our reviewers feel would be beneficial for tokujou players to pay attention to.
Replay Review #2
Since publishing our first replay review, we've received lots of requests for more! We're really glad to see people jumping on board. However, in order to avoid cluttering up the front page of the site with nothing but replay reviews, future reviews will be published here so watch that space for updates. In the meantime, please feel free to keep requesting reviews through the request form - players of all levels are welcome!
With that out of the way, our second replay review will examine a replay from jonathanasdf, who was 4d R1720 at the time. This review was brought to you by Benawii (Tenhou 7d).
Replay Review #1
Today we bring you what will hopefully be the first of many Tenhou replay reviews, performed by our expert panel of wonderful volunteers. If you would like feedback on your games, please fill out this form. We welcome replays from players of any level!
This first installment is brought to you by xGeo (6d on Tenhou) with additional commentary by Feng (7d). The replay is from a 4d R1814 tokujou player.
Mahjong Fundamentals 7: When to Defend
In this article we'll continue our focus on mahjong defence, and look at the basics of when to push dangerous tiles, and when we should fold and play defensively.
Rules for Riichi
Riichi - it's the name of the game, and one of the most powerful weapons available. Judging when to declare riichi is one of the most important aspects of push/fold strategy. Today's lesson will present some statistics, courtesy of Meaning's latest book 「統計学」のマージャン戦術 (Toukeigaku no Maajan Senjutsu).
Mahjong Fundamentals 6: How to Defend
Defence is a key aspect of riichi mahjong, as discarding someone's winning tile means you pay for all of their winnings. In this article we'll cover some of the basic theories around defence, and how to try and avoid dealing into people's hands when you don't have any completely safe tiles.
Mahjong Fundamentals 5: Riichi
In this article we’ll look at riichi, the most important and special yaku in riichi mahjong. We'll consider the upsides and downsides to calling riichi, and discuss when it's a good idea to call riichi, and when we're better off not doing so.