Continuing our translations of Puyo's blog posts, we have part 3 of his series about calling tiles.
In last last two articles we talked about calling fundamentals, now we will show some more situations to explain other aspects of judgement.
Continuing our translations of Puyo's blog posts, we have part 3 of his series about calling tiles.
In last last two articles we talked about calling fundamentals, now we will show some more situations to explain other aspects of judgement.
Continuing our translations of Puyo's blog posts, we have part 2 of his series about calling tiles.
In this part we look at some example hands and how to evaluate the upsides and downsides of calling a discarded tile.
We'll be translating a number of articles from Puyo's blog archive into English. The first set of articles we'll be translating focuses on when to call or not to call in riichi mahjong.
In part 1 we cover the basic pros and cons of calling tiles.
So you've got five blocks now, the right number of blocks to form a winning hand, but you're still not tenpai yet. What do you do? Does it even matter? It certainly does - read on to find out more.
By now I'm sure you've learnt about five block theory and how it works, but how do you actually apply the theory to determine what's the best tile to discard? How do you make your decisions systematically and consistently?
Today's lesson is taken from Hirasawa Genki's よくわかる麻雀の勝ち方 (Yoku Wakaru Maajan no Kachikata).
It's time to dig deeper! This article presumes you're familiar with the concepts of suji and kabe and the tile safety table found here.
In this series we'll present a number of advanced tips and tricks for defending, for when simple suji and kabe aren't enough. Today's material is taken from chapter four of Hirasawa Genki's 絶対にラスを引かない麻雀 (Zettai ni Rasu wo Hikanai Maajan).