Strategy Archive

13 Jan 2018

Mahjong Fundamentals 4: Yaku and Value

Tile efficiency is important for winning hands, but for most mahjong players what they really want to do is to win games. To win a hand, you just need to be the fastest person to complete your hand, but for winning games, the value of the hands you win starts to matter.

In this article we go through the most common yaku, discussing the pros and cons of them, and which are the most important to bear in mind when building our hand

6 Jan 2018

Mahjong Fundamentals 3: Basic Tile Efficiency

In this article we’ll cover some of the basics of tile efficiency, how best to group our hand into blocks, and what we should do depending on the number of blocks in our hand.

29 Dec 2017

Mahjong Fundamentals 2: Starting Hands & Five Block Theory

In Part 2 of the Mahjong Fundamentals series, we look at some of the basics to analyse our starting hand - identifying where we have isolated tiles, and which ones we should discard first.
29 Dec 2017

Mahjong Fundamentals 1: Introduction

This is an article series aimed at people who are just starting out with learning to play riichi mahjong and are working on how to become strong players - people who have got the hang of the basic rules and the different yaku, and are wondering where to go next to improve.

In later articles we’ll cover some of the fundamental aspects of mahjong strategy such as building yaku, tile-efficiency, push/fold judgement and the basics of defending, but for this first article I’ll cover some of the more general themes for how to consider mahjong strategy, and how to work on developing your own skill at the game.

20 Dec 2017

Puyo’s Guide to Calling Tiles – Part 8

For the final part of our translation of Puyo's Guide to Calling Tiles, we will look at situations where we may still want to call even though it doesn't decrease our shanten.

25 Nov 2017

Puyo’s Guide to Calling Tiles – Part 7

We continue our translation of Puyo's guide to calling tiles with the penultimate part in the series: part 7.

In this article we'll look at the advantages and disadvantages of kans, and the cases where we should and (more typically) shouldn't call kan.

8 Nov 2017

Toitoi Dash

You may have heard of the toitoi dash - it's the hot new meta, popularized by zeRo and his new book 0秒思考の麻雀 (Zero-byou Shikou no Maajan), and it's taking the mahjong world by storm. This article will explain what it's all about.

23 Sep 2017

Puyo’s Guide to Calling Tiles – Part 6

Continuing our translations of Puyo’s blog posts, we have part 6 of his series about calling tiles. This article will talk about how to decide between calling pon or chii, when both options are available.
10 Sep 2017

Puyo’s Guide to Calling Tiles – Part 5

Continuing our translations of Puyo’s blog posts, we have part 5 of his series about calling tiles.

In the last article we discussed pon calls, in this article we'll look at situations involving chii calls.

17 Aug 2017

Puyo’s Guide to Calling Tiles – Part 4

Continuing our translations of Puyo’s blog posts, we have part 4 of his series about calling tiles.

In this article we look at the strength of hand groups and 'pon material', and how it affects our decisions on whether to open the hand or not